

Meanwhile, Zio, a self-professed magician and doomsday cult leader, has raised a small army, and is leaving a trail of death and destruction everywhere he appears in the name of some dark god. Before long, they learn that some of the computer systems that were once part of Mother Brain’s network have remained active under the supervision of more benevolent AI, maintaining a climate favorable to Algo’s inhabitants, and that somebody, or something, has been causing them to go haywire. For a fee, Alys agrees to accompany his assistant, Hahn, to go search for him. He then left for a second expedition from which he didn’t return. After finding monster-breeding capsules there, she confronts the Principal as it turns out, a professor found them in a cave while investigating the cause of the recent outbreak, and had them brought back. Alys is immediately suspicious monsters don’t usually wander into towns. Along with her new assistant and former trainee, a teenager named Chaz Ashley, she leaves for a job in faraway Piata, the Town of Learning, where monsters have been spotted in the Academy’s basement. One of the few hunters who isn’t struggling is Alys Brangwin, toughest and most famous of her lot. And once again, a new, tougher breed of monsters has appeared, and the hunters, the warriors-for-hire who fight them for a living, can barely keep up. Quicksand is spreading and taking over the land in some parts, isolating communities into virtual islands. The soil has been drying up, making cultivation difficult. But just as they had a millennium before, and another one before that, things have begun to go bad. At the Motavia Academy in Piata, scholars built a telescope through which they could observe Dezolis, the cold planet their ancestors once traveled to in ships that sailed the stars. With time, things stabilized, and civilization began to get back on its feet, slowly rediscovering the advanced technology their ancestors once enjoyed. Without Mother Brain to care for them, the survivors, estimated at less than 10% of the previous population, had to learn to fend for themselves again. After Parma, the largest planet in the Algo Solar System, exploded, large chunks of it hit Motavia, killing most of its inhabitants as well. It begins on the planet Motavia, roughly a thousand years after the events of PSII. The outskirts of Tonoe village, on Motavia. With these things in mind, they strove to create the definitive Phantasy Star experience, bringing together the best of all three games in a grand finale. There were ideas they hadn’t been able to realize during the first two games’ development, and mistakes they wished to rectify there was also the matter of Phantasy Star III, which had left Algo and the spirit of its prequels behind to considerable backlash.
#HARDCORE GAMING 101 PHANTASU STAR SERIES#
Toru Yoshida, the character designer for Phantasy Star II, provided an outline for the story and acted as co-director, while the actual script was written by series newcomer Akinori Nishiyama, who’d mostly worked as a graphic artist up to that point.

Chieko Aoki had left Sega, Kotaro Hayashida wasn’t directly involved in game development anymore, and Yuji Naka’s time was now fully dedicated to Sonic, so artist Rieko Kodama was put in charge.

This time around, rather than hand out development to unproven new team as they had done the last time, Sega decided to reunite the remnants of the original development team. While the first three Phantasy Star games came out within about a year of each other, it would be over three years before another mainline series entry.
